ONE MAP.
EVERY PLAYER.

A persistent strategy MMO on a single shared hex world. Free in your browser — no download.

{{PLAYER_COUNT}} commanders online

// How it works

Low-poly meadow hexes with a scout planting a banner
01

Claim

Buy tiles with gold. Terrain decides what they yield.

Farms grow food, forests cut lumber, hills hide gems — every hex pays out around the clock.

Low-poly castle, walls, and town hall
02

Build

Camps, walls, forges, cities. Everything you raise persists.

Enclose your borders with walls; forges, mills, and warehouses keep working while you're offline.

Low-poly marketplace and mill with hay bales
03

Trade

One global market. Players set every price.

Corner the bread supply or dump cheap lumber — every coin you earn comes from another commander.

Low-poly warband mustered at a barracks
04

Conquer

Attacks resolve over minutes, not clicks. Planning wins.

Storm a defended tile and combat becomes SIEGE — a five-wave card duel for the land.

When armies clash,
the cards decide.

March on a defended tile and combat escalates into SIEGE — a five-wave card duel of chips, multipliers, and gem-powered jokers. Your units become your hand. Win three waves, take the land.

// Systems online

🤝

Alliances

Band under a shared crest, crown a king, and plan the next war in alliance chat.

🪙

Player market

One global exchange. Every price set by another commander, not an algorithm.

🧪

Tech tree

Research branches that bend the rules of production, movement, and war.

💎

Gem jokers

Mine gems, socket them into SIEGE jokers, and build run-defining combos.

🏰

Wonders

Monumental projects that broadcast your nation's power across the server.

🐎

Couriers

Goods don't teleport. Couriers haul them tile by tile across the map.

🗺️

One world

No shards, no resets. Every commander shares the same persistent map.

🏆

Leaderboards

Territory, combat, wealth, prestige — four ladders, one crown.