One map.
Every player.

A persistent strategy MMO on a single shared hex world. Free to play.

{{PLAYER_COUNT}} commanders online
Low-poly meadow hexes with a scout planting a banner
01

Claim

Buy tiles with gold. Terrain decides what they yield.

Farms grow food, forests cut lumber, quarries dig gold — every hex pays out around the clock.

Low-poly castle, walls, and town hall
02

Build

Camps, walls, mills, cities. Everything you raise persists.

Enclose your borders with walls; mills, bakeries, and warehouses keep working while you're offline.

Low-poly marketplace and mill with hay bales
03

Trade

One global market. Players set every price.

Corner the bread supply or dump cheap lumber — every coin you earn comes from another commander.

Low-poly warband mustered at a barracks
04

Conquer

March your army. Fight on three fronts.

Armies march for real, so the defender sees them coming and can change their standing orders before they land. Split your army across the Left flank, Front Gate and Right flank: take the gate and a flank to capture the tile, a flank alone to raid it. Ties favor the defender, and a close loss drives units back instead of wiping them out.

Alliances

Band under a shared crest, crown a king, and plan the next war in alliance chat.

Player market

One global exchange. Every price set by another commander, not an algorithm.

Tech tree

Research branches that bend the rules of production, construction, and war.

Research

Unlock Agriculture, Warfare and Engineering to shape how your empire grows and fights.

Wonders

Five ancient landmarks with server-wide buffs. Hold one, and everyone comes for it.

Nomad camps

Neutral camps dot the frontier. Win them over with gifts or take them by force.

One world

No shards, no resets. Every commander shares the same persistent map.

Leaderboards

Territory, combat, wealth, prestige — four ladders, one crown.